It was good, but...
It's, simply put, impossible to get 3 stars with Wart on your first turn. Try as I might, I could never get a vegetable and get it into Wart's mouth on the same turn. However, I DID end up using an odd bug where, so long as I didn't reload the page, Wart would start spawning more and more bubbles (like they were all adding up), allowing me to grab a vegetable on one, and then a few seconds later, when I was in position, to throw it in his mouth the first chance I got.
I enjoyed this game so much that I've played it several times.
I will admit, I'm a bit upset over how easy the game suddenly got with the second boss. Where as the first one used different attacks (Although in a sort of order), the second one did the same thing, only from three different positions. It was too easy to work out and dodge. :(
Perhaps a retuning of the second boss is needed?
Very good, but could be better...
I've noticed a few issues from Fierce Battle were addressed in this version. The improved graphics graphics for characters was nice, as was the addition of more weapons and magic, but there was still a lot missing.
I found the song to be rather annoying to listen to so far in. Perhaps you would benefit from using something like was used in the Balloon Duel game, where a person can have MP3's from their own computer run. This would save a lot on space as well.
There are other issues that should be addressed, such as the fact that as you do more battles, each level gets harder. Isn't that sort of pointless when it goes up 99,999,999? Sure, your magic gets a little stronger, but your weapons remain their regular strength. By the time someone goes through the effort of getting the money to buy the best sword so they could fight level 100 or up with less difficulty, it becomes an issue to fight enemies of half that level. Perhaps if a person could do more damage with their weapons over time, it'd be better.
The last two issues I had with the game were that a person can't customize how their character looks, and the fact that once your health gets so high, you don't get shown it all. You only get up to four numbers. This is something that should be corrected, so a person can fully see how much health they have in full, and the full health of the enemy.
Other than those issues, though, the game is solid.
A semi-challenging, original puzzle game. It's pretty decent, although it seemed a tad easier in parts, since I was able to use the same idea over and over to get the puzzles done quickly. Even then, if I made one mistake, I could quickly trace it and correct it.
I'm going to suggest you put a move limit, to give it that extra push. As well, try to develop some really difficult levels. The last one is a good example of difficult. If you had added other overflow pipes to confuse the player, it would've been a killer stage.
Now why didn't I think of that?!
Excellent suggestion, I think that will have to be in the next edition
Really nice game.
For those stuck with moving the boat, hit F to enter fishing mode. Then hit Q to quit it. You'll then be able to move the boat. However, it should work now, I think.
That really needs some work
I read some of your comments to your reviewers, and noticed you said that there is one one specific combo to win. I only have to say this: That makes this game terrible. There's no reason to play if it takes one specific combination of attacks to win. I'm not about to spend hours trying to find this specific combination, because, frankly, I know the game will end after the one battle. All of the space was used by that MP3.
I'm going to suggest you do the following to improve the game:
1. Use a basic font, or something that is not so big!
2. Either reduce the cost for magic, or amp up the amount of MP you get.
3. Put beside each MP using skill how much MP it uses!
4. Make the Cure spell more powerful more powerful to actually make it useful. Whenever you use it, the enemy depletes the life right away, making cure utterly useless.
5. Above all else, make it possible to win with various combinations! People aren't going to play if there is only one way to win.
6. Reduce the quality of the song so it downloads faster, and set it up to actually stop when you click on "Replay" so that you don't get two songs looping.
With that said, I'm done.
- Skye McCloud
Much more enjoyable than other "Sim Dates"
I found your game to be a lot more enjoyable to play than other sim dates. You decided to throw away all the stats and go straight to work. having to build up states to 'woo' a girl was a pain, and I'm glad that I didn't have to do such in this game.
Although so many people are going on about making it into some kind of story, and put more nudity and such, I personally don't think you should do that. You obviously didn't intend for this to be a long game, so an actual story would defeat that purpose. As for the nudity, well, the people who ask for that are merely asking for something to get off to.
I am curious as to how you are suppose to get with the fourth girl, the girl who wears black. I went through the game several times, trying to find ways around it, but had no luck.
Anyway, great game. I would personally like to see what you could do if you put effort in. If I had some flash skills with drawing in flash and with action scripting, I would easily offer to help you. However, since I don't at this time, I can't offer much.
This was an awesome game. Now, I know StrawberryClock didn't make it, but...
ALL HAIL THE KING OF THE PORTAL!
I've always wanted to do that.
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